What happened
According to Polygon, citing an interview from IGN with Rockstar Games' co-studio head Rob Nelson, new details have emerged about Grand Theft Auto 6. The interview, which included a 30-minute playthrough of the game, revealed various features such as complex NPC interactions, location-specific hairstyles, and a more restrictive open-world experience at the start of the game. Players will have to collect enough money to progress through the story, and the handling of money has been revamped to make cash more important. The game also introduces hollowed-out stars in the Wanted system, signaling that authorities have been alerted to a crime but do not know who committed it. Additionally, quests will have multiple solutions, and players can choose to separate or stick together with the dual protagonists, Jason and Lucia.
Why it matters for GTA 6 players
These new details suggest that Grand Theft Auto 6 will offer a more immersive and complex gaming experience, with a greater emphasis on player choice and interaction with the game world. The changes to the open-world experience and the handling of money may also affect how players approach the game and make decisions about their progression.
What remains unclear
The full extent of the game's features and gameplay mechanics, as well as how the new systems will work in practice, remains to be seen. Polygon's report is based on secondary reporting from IGN's interview with Rob Nelson, and therefore, the information should be treated as attributed reporting rather than independent official confirmation.
Source and attribution
Related GTA 6 coverage
Publication note: This source-based report was prepared and published automatically. It has not been reviewed by a human editor. Automated checks do not establish the authenticity of unconfirmed claims.

