What happened
According to GamesRadar+, Rockstar co-studio head Rob Nelson discussed the driving mechanics in the upcoming Grand Theft Auto 6 game. He described it as a combination of the best parts of GTA 4 and the accessibility of GTA 5. Nelson mentioned that the team worked to maintain the weightiness and feel of GTA 4's driving while incorporating the ease of use found in GTA 5. The driving experience has been built from scratch, utilizing the new hardware to provide more control over aspects such as drivetrain, tires, suspension, and steering, which are all applied to the physics model.
Why it matters for GTA 6 players
The driving mechanics are a crucial aspect of the Grand Theft Auto series, and fans are eager to know how GTA 6 will improve upon its predecessors. The combination of GTA 4's weightiness and GTA 5's accessibility could provide a unique and engaging driving experience, but only time will tell if Rockstar has successfully achieved this balance.
What is confirmed
GTA 6's driving mechanics are a hybrid of GTA 4 and GTA 5, with a focus on maintaining the best parts of both games. The game is set to release on November 19, 2026, for PS5 and Xbox Series X|S.
What remains unclear
The actual feel and handling of the driving mechanics in GTA 6, as no one outside of Rockstar and publisher Take-Two has had hands-on experience with the game. The authenticity of the claims made by Rockstar co-studio head Rob Nelson can only be verified once the game is released and players can experience it firsthand.
Source and attribution
Related GTA 6 coverage
Publication note: This source-based report was prepared and published automatically. It has not been reviewed by a human editor. Automated checks do not establish the authenticity of unconfirmed claims.

