What happened
GameSpot reported Strauss Zelnick's comments during Take-Two's August investor call about AI in game development. He said the company expected to use tools that could enhance creative work while arguing that they should not replace staff creativity. He also said he did not expect major development-cost reductions, instead emphasizing a possible improvement in quality.
What remains unclear
Those statements describe the executive's position and expectations, not an independently verified guarantee about future staffing. They do not identify which tools were used on GTA 6 or announce a generative-AI feature in the game. This is separate from later preview reporting about the content of the launch release. We have removed wording that conflated internal production tools with player-facing AI systems.

